Mundane Items

Non-magical items in the campaign

Firearms
These are the the firearms in the campaign setting. For custom firearms, consult the DM.

Firearm Properties
Properties specific to firearm are explained here. Compact. A compact weapon is designed to be used in close quarters. Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls with a compact weapon. Full Reload. An entire action is required to reload this weapon. The number shown indicates how many times the weapon can be fired before it must be reloaded. Reload. A bonus action is required to reload this weapon. The number shown indicates how many times the weapon can be fired before it must be reloaded. Semi-Automatic. Rounds from a semi-automatic firearm can be fired in quick succession. If you are able to make multiple attacks when taking an action, bonus action, or reaction, you may make up to two attacks with a semi-automatic weapon. You cannot make more than two attacks, regardless of the number of attack you can normally make. If you are forced to reload after the first attack, you cannot make the second attack until you reload.

In addition to these properties, all firearms share the following properties.

Gunpowder. If a firearm becomes submerged or otherwise suitably wet, it will not be able to be fired until it is either cleaned (which takes 5 minutes) or left to dry (which takes 1 hour).

Mechanics. Due to the complex mechanics of firearms, they cannot be enchanted with magic. Their ammunition, however, can be.

Explosive Sound. Firearms emit a loud boom when fired that can be heard in a 300-meter radius.

Rifle Expert
Thanks to your extensive practice with rifles, you gain the following benefits:
 * You ignore the loading qualityof rifles with which you are proficient; however, you can only make a maximum of two attacks per turn with them.


 * You become proficient withbayonetted rifles, and can affix bayonets to rifles. While wielding a bayonetted rifle, you can use your Attack action to make a melee attack within 5 feet of you. The damage die for the attack is a d6, and the attack deals piercing damage. You may use Dexterity or Strength for the attack.

Pistol Expert
Thanks to your extensive practice with pistols, you gain the following benefits:
 * You ignore the loading qualityof derringers if you are proficient with them. You may choose to reload revolvers with which you are proficient by spending a bonus action and forfeiting your reaction until your next turn.


 * Being within 5 feet of ahostile creature does not impose disadvantage on your ranged attack rolls with revolvers.


 * When using revolvers andderringers, you are always aware are how many rounds have been fired, and which chambers are loaded.


 * When you use the Attack action and attack with aone-handed weapon, you can use a bonus action to attack with a loaded revolver or derringer you are holding.