Gurz Grep

The most famous servant of Olidammara is Gurz Grep, a gray slaad who stumbled across the god’s domain on Limbo’s border, opened a treasure room, and left just as the god was making one of his visits. Impressed by the slaad’s guts and courage while appreciating the irony of his own treasures being raided, Olidammara made the creature an offer – work for him, gain power, and go beyond the petty squabbles of other slaadi. The creature agreed, and Olidammara transformed the slaad from his original green form to his current form: a wiry grey slaad with an inflatable bullfrog-like neck pouch. One of his eyes is metallic blue, the other an amber-gold (which eye is which colour changes every few minutes).

Gurz Grep has all the normal abilities of a gray slaad plus a +8 racial bonus on Performance and Insight checks. He can secrete poison through his skin (melee touch, DC 20 Fortitude save resists, 1d6 Dex/1d6 Dex) that affects creatures that touch him with bare flesh (including biting or swallowing him) but does not affects his own attacks. Gurz Grep is not personable and doesn’t particularly like other creatures but is extremely practical when it comes to negotiations, willing to do anything that isn’t outright suicide if paid the right price. Because of his abilities and attitude, he is better suited for reconnaissance and combat rather than negotiations, and because of his ability to change shape he can easily blend in as a bodyguard or enforcer when his true appearance would cause panic.

Part of his agreement with Olidammara is that he gets to keep half of the items he is paid, so he usually tries to bargain for things that he can use himself such as defensive items and ranged magical attacks (he also accepts information about other powerful slaadi). Gurz Grep may be hoping to become a slaad lord one day or even (with Olidammara’s help) become a godling.