Skewer of the Impure

Skewer of the Impure Weapon (glaive), artifact, (requires attunement by a human or amphibian)

This guisarme belongs to Wastri, the Hopping Prophet. Within it burns his hatred of both disorder, and demi-humans. It has the following properties.
 * Ultimate Law. If the skewer hits a creatures of chaotic alignment, it deals an extra 2d10 damage. If wielded by a creature of chaotic alignment, it deals 1d4 damage and loses all other properties while wielded this way.
 * Death to the Impure. If the skewer hits a non-human humanoid, it deals an extra 2d10 damage. If the Skewer scores a critical hit on a non-human humanoid, the creature's hit points are reduced to 0 and it becomes infected by Wastri's Gift until it takes a long rest. If the creature dies while infected, it resurrects as a servant of Wastri. It gains frog-like feature, begins to acquire frog-like abilities, and is devoted entirely to Wastri.
 * Tainted Thoughts. Any human that starts its turn within 1 mile of the Skewer must make a DC 21 Wisdom saving throw or begin moving towards the Skewer as per the command spell. The effects persist until the creature is within 10 feet of the Skewer. The creature can repeat the saving throw every 10 minutes, ending the effect on a success. If a creature saves against the effect, it is immune to the effect for 24 hours.
 * Mutant Breed. You gain a +15 bonus to Skill checks made to jump.